You might say that I am an "early adapter" of
D&D, having thrown my first 3d6 to hit an orc back in 1976 (we didn't have
d20's back in the day, just the three little brown books). By 1979 my group of friends and I were veterans
of D&D, and shunned the Basic BX version of the game (that was for kids
& newcomers), jumping right into the "expert" version of 1e
AD&D as soon as each of the original hardback books came out. Amazingly, a couple of us kept the dice
rolling throughout the 80's, by which time my original Elvish Magic User had astonishingly
made it to 16th level (yeah, we had a few homebrew house rules). Sadly, the start of the 90's saw the end of
my adventuring days. But I kept my
dice. And the books.
Fast forward to 2015.
That's when I first started noticing that the rest of the world seemed
to have re-discovered this great game I originally played over 35 years
ago. Apparently, a few people had been
playing it all along, through at least 4 1/2 official versions and countless variants. But now, it was exploding back into the
mainstream. Everyone wanted to roll dice
like it was 1979.
This in turn sparked my interest to revisit the game I
loved. I had no interest in this
new-fangled version of the game but was more curious to see if anyone else out
there had a soft spot for the good old days of Save or Die, where dungeons were
meant for crawling. Was I in for a
pleasant surprise. Over a long weekend
of web surfing, I discovered that there was an entire community out there of
Grognards and OSR enthusiasts that had been keeping the spirit of the game
alive while I had been off going to Law School and starting a family. And boy, had they been busy.
During the last couple of years, I have spent a fair amount
of my free time devouring what is out there, from the excellent forums at ENWorld
and Dragonsfoot, to the multitude of blogs dedicated to keeping the spirit of Gary & Dave's creation alive. This
allowed me to rediscover the roots of the game, going all the way back to that
first meeting between Gary and Dave, and to relive those epic adventures of my
little wizard and his group of merry NPCs and henchmen, including a legendary
battle against a certain group of giants that were terrorizing the
countryside. To all the players and
contributors out there that have kept the faith all these years, you have my
undying gratitude.
This, in turn, got me thinking. Why couldn't my son and his friends
experience the same wonder and excitement that I had tossing funny looking dice
and loping the heads off evil creatures?
Sure, they were a little young at the time, but this would give me
plenty of time to prepare some epic adventures for them. And out of this idea was born my grand plan
to create the perfect homage to the early years of the game, to link the
original Gygax Modules into one grand, career spanning campaign by combing B2,
TTEE, S4, WG4, G1-3, D1-3 & Q1. How
hard could it be?
Well, in the coming posts I plan to tell
you. And at the same time, hopefully
give back a little to the faithful community and pay forward the efforts of
those that have come before. To go with
this blog I will be setting up a separate Google Docs page where I will store
all of the 3rd party and original source material that I used for this
project. If you have made it this far,
thanks for reading, and please check back often. You see, my 3 and a half year project has
finally born fruit, and my (now 10 year old) son and his friends have started
their own epic adventure, heading out from the Keep and into the mysteries of
Quasqueston & the Caves of Chaos (revised and updated for 1e). For those suffering from insomnia, I may even
post a game play log or two.
Thanks, Robert. When I started this I had high hope of adding new updates on a regular basis. What I found was I loved old school adventuring with my son and his friends (who after 2 1/2 years are now on the 3rd level of the Temple dungeon) way much more than blogging. Hopefully I'll have more updates in the future. I love the products on Blue Wizard Gaming!
ReplyDelete