So, before we jump into the good stuff, I thought I'd go
through some basic concepts and assumptions.
First off, the contents of this blog assume that you have access to and
a working understanding of the following (all 1e unless otherwise noted):
Hard Cover Books
Monster Manual
Player's Handbook
Dungeon Master Guide
Fiend Folio
Monster Manual II
Modules
B1 - In Search of the Unknown (modified for 1e)
B2 - The Keep on the Borderlands (modified for 1e)
T1-4 - The Temple of Elemental Evil
S1 - The Lost Caverns of Tsojcanth
WG4 - Forgotten Temple of Tharizun
G1 - Steading of the Hill Giant Chief
G2 - Glacial Rift of the Frost Giant Jarl
G3 - Hall of the Fire Giant King
D1 - Decent into the Depths of the Earth
D2 - Shrine of the Kuo-Toa
D3 - Vault of the Drow
Q1 - Queen of the Demonweb Pits
Accessories
DM Screen
Pencils and Art Gum Erasers
Notebook, graph and scratch paper
Ruler
1 set of dice per player/DM (2d4, 2d6, 1d8, 2d10 (different
colors), 1d12 & 1 d20). Each player
should have their own color dice (except the d10s). I was amazed how much time 8-10 year old's
will spend arguing over dice.
Optional - Miniatures.
When I started this endeavor I still had over 2 dozen original
miniatures from the 70's. In the last
few months I have picked up another 3 dozen or more original TSR, Ral Parthra
& Citadel miniatures. I was
surprised how easy they were to find online.
My kid and his friends love the addition of miniatures to the game and I
find that they help with visualizing the scene for newbies (Oh, that's why the
cleric cannot heal the fighter that is on the other side of a 30 ft. chamber).
And before you beat me with the Mace of St. Cuthbert, yes, I
know that B1 was written by Mike Carr, not EGG.
I am simply using it as the Cave of the Unknown, as countless others
have before me.
Original versions of most of the hard cover books and
modules (well played but still serviceable) can all be found for reasonable
prices on Amazon or E-Bay. The exception
is The Temple of Elemental Evil, which as of this writing is hard to find for
under $75.00. You can also pick up
reprints of all of these in .pdf versions (and some in soft cover versions,
including TTEE) for reasonable prices at the Dungeon Masters Guild
(www.dmsguild.com), which also has outstanding reprints of the Hard Cover Books
available.
For each module, I plan to create a companion "cheat
sheet" that will list the main stats (HP, AC, Dam & EXP) of all
monsters along with treasure for each room.
Each of these will also include a "Notes for the DM" section
that will detail how my additions to the story element deviate from the original
modules. I have already done this for The
Keep, Quasqueton and The Caves of Chaos.
Next up, The Temple of Elemental Evil.
And now we have a problem.
As you probably know (seeing that you are still reading), as
written TTEE does not fit into this grand adventure. When T1 - The Village of Hommlet was released
in 1979, it was Gary's intent to follow it up in short order with the Temple of
Elemental Evil (says so right there on the front cover). But a funny thing happened on the way to the
Temple. As D&D grew in popularity,
Gary found himself going from Game Designer to Company Admin. As a result, he had to put TTEE on the shelf where
it would sit for six long years, until he finally turned his reams of notes on
the project over to Frank Mentzer to finish up.
Unfortunately, by that time the Big Bad of the adventure (the Demon
Queen Lolth) had already been used in a previous module (Q1 - Queen of the
Demonweb Pits). So, in his home games
where he play-tested the material he replaced her with a giant blotchy demon
mushroom (?!?), which ended up in the version he turned over to Frank. Well, not in my world. (By the way, if you are interested in how
this all played out back in the day at TSR, you could spend days going through
the multitudes of multi-page threads over at En World and Dragonsfoot on the
subject. At least I did.)
Which brings us to one of the main goals for my grand
adventure project, which is to return as much as possible of EGG's original
intent to the Temple, staring with returning Lolth as the main big bad. I have the general outline of how I plan to
do this. Now, for the grunt work. Hopefully I'll be finished before the boys
confront Lolth's evil cleric at the end of Cave K, which at the rate they are chewing
up the Caves, will be in just a few weeks.
The other main goal of this project (the "pay if
forward" part) is to ease the burden of anyone who wants to use some or
all of this in their own 1e campaign.
Over 24 months of research preceded this endeavor. During this process, on more occasions than I
care to remember I would discover promising insights and references to useful
information, only to be cut off by dead links or defunct web sites and
blogs. Where the resources did still
exist, often they would be spread over half a dozen or more of unrelated web
sites. This resulted in countless wasted
hours that could have been better spent on prepping the actual campaign.
To address this, I will be doing a number of things with
this blog. First, if still active I will
be including direct links to all sources and materials used in the project with
each post. Second, there will be a
separate reference page that includes all (working) links to materials used,
organized by Module. Don't want to waste
your time with my ramblings? Fine, go
right to the source. Finally, I will be
keeping a Google Drive archive at: https://drive.google.com/open?id=1rimHzxRhObQEv8sX-og5GxZbIsm20y5M which will contain all of the documents that I
used on this project (except the original Modules, of course), as a backup in
case the original links ever go down.
This will include all 3rd party material as well as everything I have
created. If any of the original authors
out there have a problem with this, just ping me and I'll happily remove your
work from the archive.